You choose your weapon type to start with when you enter the game, but it can be adjusted when you respawn so it’s not like you are making a choice for life. Each of the weapon types have a distinct feeling from one another. While most of the weapons are melee, there are still some ranged options. There’s also a level of strategy to keeping yourself from being ganged up on by too many other people, which can decimate your health quickly if you get surrounded. Though, it all depends on what kind of players you get into a match with. I feel that this is an element added to make the combat more strategically paced. ![]() Still, there were plenty of times when I and other players could forget about this or disregard it, swinging away with reckless abandon. It’s not the full force of your attack that hits them, but it does mean you need to pay attention to what you’re doing. The biggest thing to keep in mind in cramped quarters, though, is that friendly fire is on. I found there would be times where I would respawn and manage five kills and others where I would die nearly right away, so there is a flow to the combat. Add in that there’s also parrying and blocking to get a handle of and there is a lot of finesse that can be achieved for those who are willing to put in the time to learn to play at a high level rather than just consistently throw their body at the problem. It takes quite a while to get used to and even longer to reach the skill ceiling of. Not impossible to do, mind you, but unnatural from the way that other games with melee combat have functioned. I can see how this would be something fairly easy to handle when playing on a PC, but it just didn’t feel really great when playing on a controller. When you start your swing, it starts from the side of your body and continues where the blade really would be for the duration of the entire swing, meaning that turning your body to make it connect sooner with the enemy that is in front of you is a vital aspect to the timing of the combat and that every attack is fully followed through on. You see, there is a lot about the combat where turning your body is important. Still, this is a battle that will be waged less on spamming attacks and more on timing, or at least you would think it would be at a high level of play. This game isn’t going for perfect 1 to 1 realism, there have been concessions made in order to facilitate gameplay. ![]() And in commitment to some level of realism, it’s sluggish and slow to convey the weight, but hey, at least everyone else is just as slow as you are. Sure there are bows and arrows to use a little, but make no mistake, the sword and shield are the primary weapons here. The big difference is that this is a game that is primarily focused on melee combat thanks in no small part to the medieval setting that we are placed in. Deathmatches, point defense, payload, the whole works. ![]() It’s your typical competitive online fare. It is a simple life and the best we can do is hope that we will not die easily at the hands of our enemies.Īll that being said, death is something that comes fairly easily in this game because you’re going to be pitted against other players in a variety of game modes that are going to require that you kill each other a lot to either accomplish a goal or defend something. Perhaps we should look at this as an experience to really roleplay what it’s like to be a peasant, ignorant of all the games of politics that the lords play and merely pledging ourselves to service in the hopes we will be kept housed and fed. That’s it and that’s about all you can expect besides little elements of worldbuilding thrown into some of the levels that you’ll be playing in. There’s an option to look at the story in text form in game and it’s just two very short paragraphs that establish the time period and tell you to be a very good soldier in service to the king. To Battle! Note: Any black bars in these screenshots are covering my (non-public) PSN id or ids of other players that were… inappropriate…Īs an online only game, Chivalry II pays only the barest of lip service to the idea of having a story. So when Chivalry II review was dropped in my lap, I wasn’t going to run away from it. Still, it doesn’t mean that I am not willing to at least give one of these games a shot when I get the chance to review it. Most of that comes down to PvP competition just not being one of the game types I am into, but there are other elements such as pay-to-win mechanics or toxic environments driving me away. I tend to stay away from online games a lot of the time, though there are a few exceptions.
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